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If you are on a 16:9 ratio HD monitor, you need to run at HD compatible resolutions in order to see all of the UI ingame. To get the 4GB tool, grab it here from Egozi44: Ģ) If you are getting the UI screen ingame stretching out on other monitors/TVs not on 16:9 ratio, then I suggest you need to disable the TacitusAptUI_0.4.big line in the skudef file of the mod. Also patch cnc3game.dat (not CNC3.exe) to use 4 GB, only if you have 4+ GB of RAM. YOU MUST READ ALL INSTRUCTIONS BEFORE PLAYING THIS MOD!ġ) If you are still getting an “out-of-memory” message error regardless if you used the 4GB RAM tool or not, you have to set your texture quality setting to medium and the anti-aliasing off to reduce RAM usage. It took me an average of 7-10 minutes compiling a huge mod instead of 20-30 minutes thanks to a faster SSD and a Intel Core i3-9100f. Most bugs have been fixed except for the more common issues. This is probably the biggest release since v0.5, four versions were done in the midst of a few weeks. Thanks to a new custom PC I had built, I was able to come back and start over from v0.52. Cities Skylines and Synthwave music pretty much changed everything how I look into C&C, the future of RTS gaming and open-world games. I may have removed my Twitter feed here but I am still there. I don't know what brought me back into modding this long-time mod. Some mappers recently have done many mission maps specifically for Carnius' Tiberium Essence mod.
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As I said before, I may not have the proper time to do mission maps as well as skirmish maps, unless if someone pulls a "Cities Skylines" gargantuan effort there with all the proper civilian assets, then detailed maps will be the real thing of the future in C&C3. With the 13th faction as GDI Russia nearly complete as well as all other factions finalized with their units and structures, hopefully the 14th faction as The Forgotten will become the final but most difficult of all factions.
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From C&C3 Reloaded to this C&C3 Tacitus Revolution, this mod has reached many feats than most C&C mods. It's been about a decade since Bibber released the C&C Asset Extractor tool and me getting the KW Mod SDK that changed C&C3 modding forever.
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